Rumblers.io
Thank you for stopping by and checking out Rumblers! First of all, I would love to say welcome and I hope you enjoy my project. After months of figuring out how to code I have finally been able to put together an idea I've had for a very long time. Being a father of two beautiful girls doesn't really allow for dedicated time but with planning (during their nap/sleep time) I was able to submerge myself into the world of Rumblers. First released on a browser, users are able to connect with others and battle to be number one. It has always been my thing to allow my creation to be enjoyed with friends/family, so play with up to Six(6) Players in a Free-for-All Battle to be Crowned the Winner. If you are feeling risky you can also jump into our live matchmaking system that connects you to players all around the world. After the release, I began to discover issues that are fixes and improvements needed for Rumblers that I, unfortunately, can not correct by myself. In search of a solution, I am reaching out to all video game lovers around the world to give a helping hand in making this project really come to life.
Thank you for your time and I hope to connect with you soon!
After the release of the first build I have realized many options that I will have to complete in order to give the player the full experience I have envisioned
Break down of my Road-Map of Rumblers:
- Stage #1: Stabilize Rumblers Base coding with all features tested and added for user end experience. During these stages we will attach a downloadable desktop version to allow user to easily connect to the Rumblers Environment.
- Stage #2: Added Networking System that allows users to create an Account and save their progress. During these stages players will be able to track their wins/losses and have access to leader boards, earn custom skins and work on their player profile rank.
- Stage #3: After completion of the first and second stages, we will begin to build up our players feature list including cross-platform formatting, giving access to iOS & Android Playable. Also adding Maps & Weapons to the game which will open custom weapons skins for players.
- Stage #4: Upgrade Servers to increase performance for end users which will provide servers access all around the world for reduced pinging and engineer next level networking coding and web sockets to improve overall game-play.
Your support during this process is critical in hiring an extra set of professionals to accomplish our end results game. I understand helping could be challenging and hard but any little bit can take us to that next stage. IndieGoGo Page
Understand Early Access games can be a little worrisome to supporters/players as they seem to not hold their word on things during the process of development. I ensure you that you will always have a direct connection with myself or someone else on the Rumblers Team. All questions and concerns will be answered on a personal level and we will provide every form of communication to connect to the team.
Can't contribute? That's okay! Here are a few options that are free you can do that only take a few minutes of your time and are just as important.
- Post our Project on your Social Media Accounts
- Play Rumblers with your Friends/Family
Status | Released |
Platforms | HTML5 |
Author | Rumblers.io |
Genre | Shooter |
Made with | Unity |
Tags | 6-players, custom-lobby, free-for-all, Multiplayer, online, private-match |
Development log
- Happy New Year! - v0.2.2 ReleaseDec 29, 2019
- IndieGoGo Release - PerksDec 07, 2019
- PATCH UPDATE: V0.2.1Dec 05, 2019
- Rumblers.io | v0.2.0Nov 30, 2019
- Rumblers.io | v0.1.2Nov 27, 2019
- Rumblers.io | v.01Nov 23, 2019
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